Difference between revisions of "ANDROID: Resources"

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(Created page with "There are many more items which you use to build a good Android application. Apart from coding for the application, you take care of various other resources like static conten...")
 
Line 4: Line 4:
  
 
Organize resource in Android Studio
 
Organize resource in Android Studio
MyProject/
+
MyProject/
  app/
+
    app/
      manifest/
+
      manifest/
        AndroidManifest.xml
+
          AndroidManifest.xml
  java/
+
    java/
      MyActivity.java   
+
      MyActivity.java   
      res/
+
      res/
        drawable/   
+
          drawable/   
            icon.png   
+
            icon.png   
        layout/   
+
          layout/   
            activity_main.xml
+
            activity_main.xml
            info.xml
+
            info.xml
        values/   
+
          values/   
            strings.xml  
+
            strings.xml  
 
 
 
 
 
Sr.No. Directory & Resource Type
 
Sr.No. Directory & Resource Type
1
+
  1 anim/
anim/
+
        XML files that define property animations. They are saved in res/anim/ folder and accessed from the R.anim class.
 +
  2 color/
 +
        XML files that define a state list of colors. They are saved in res/color/ and accessed from the R.color class.
 +
  3 drawable/
 +
        Image files like .png, .jpg, .gif or XML files that are compiled into bitmaps, state lists, shapes, animation drawable. They are saved in res/drawable/  
 +
and accessed from the R.drawable class.
 +
  4 layout/
 +
        XML files that define a user interface layout. They are saved in res/layout/ and accessed from the R.layout class.
 +
  5 menu/
 +
        XML files that define application menus, such as an Options Menu, Context Menu, or Sub Menu. They are saved in res/menu/ and accessed from the R.menu class.
 +
  6 raw/
 +
        Arbitrary files to save in their raw form. You need to call Resources.openRawResource() with the resource ID, which is R.raw.filename to open such raw files.
 +
  7 values/
 +
        XML files that contain simple values, such as strings, integers, and colors. For example, here are some filename conventions for resources you can create in this directory −
  
XML files that define property animations. They are saved in res/anim/ folder and accessed from the R.anim class.
+
arrays.xml for resource arrays, and accessed from the R.array class.
 +
integers.xml for resource integers, and accessed from the R.integer class.
 +
bools.xml for resource boolean, and accessed from the R.bool class.
 +
colors.xml for color values, and accessed from the R.color class.
 +
dimens.xml for dimension values, and accessed from the R.dimen class.
 +
strings.xml for string values, and accessed from the R.string class.
 +
styles.xml for styles, and accessed from the R.style class.
  
2
+
  8 xml/
color/
+
        Arbitrary XML files that can be read at runtime by calling Resources.getXML(). You can save various configuration files here which will be used at run time.
 
 
XML files that define a state list of colors. They are saved in res/color/ and accessed from the R.color class.
 
 
 
3
 
drawable/
 
 
 
Image files like .png, .jpg, .gif or XML files that are compiled into bitmaps, state lists, shapes, animation drawable. They are saved in res/drawable/ and accessed from the R.drawable class.
 
 
 
4
 
layout/
 
 
 
XML files that define a user interface layout. They are saved in res/layout/ and accessed from the R.layout class.
 
 
 
5
 
menu/
 
 
 
XML files that define application menus, such as an Options Menu, Context Menu, or Sub Menu. They are saved in res/menu/ and accessed from the R.menu class.
 
 
 
6
 
raw/
 
 
 
Arbitrary files to save in their raw form. You need to call Resources.openRawResource() with the resource ID, which is R.raw.filename to open such raw files.
 
 
 
7
 
values/
 
 
 
XML files that contain simple values, such as strings, integers, and colors. For example, here are some filename conventions for resources you can create in this directory −
 
 
 
arrays.xml for resource arrays, and accessed from the R.array class.
 
 
 
integers.xml for resource integers, and accessed from the R.integer class.
 
 
 
bools.xml for resource boolean, and accessed from the R.bool class.
 
 
 
colors.xml for color values, and accessed from the R.color class.
 
 
 
dimens.xml for dimension values, and accessed from the R.dimen class.
 
 
 
strings.xml for string values, and accessed from the R.string class.
 
 
 
styles.xml for styles, and accessed from the R.style class.
 
 
 
8
 
xml/
 
 
 
Arbitrary XML files that can be read at runtime by calling Resources.getXML(). You can save various configuration files here which will be used at run time.
 
  
 
Alternative Resources
 
Alternative Resources
Line 85: Line 58:
 
Below is an example which specifies images for a default screen and alternative images for high resolution screen.
 
Below is an example which specifies images for a default screen and alternative images for high resolution screen.
  
MyProject/
+
MyProject/
  app/
+
    app/
      manifest/
+
      manifest/
        AndroidManifest.xml
+
          AndroidManifest.xml
  java/
+
    java/
      MyActivity.java   
+
      MyActivity.java   
      res/
+
      res/
        drawable/   
+
          drawable/   
            icon.png
+
            icon.png
            background.png
+
            background.png
        drawable-hdpi/   
+
          drawable-hdpi/   
            icon.png
+
            icon.png
            background.png   
+
            background.png   
        layout/   
+
          layout/   
            activity_main.xml
+
            activity_main.xml
            info.xml
+
            info.xml
        values/   
+
          values/   
            strings.xml  
+
            strings.xml
 +
 
 
Below is another example which specifies layout for a default language and alternative layout for Arabic language.
 
Below is another example which specifies layout for a default language and alternative layout for Arabic language.
 +
 +
MyProject/
 +
    app/
 +
      manifest/
 +
          AndroidManifest.xml
 +
    java/
 +
      MyActivity.java 
 +
      res/
 +
          drawable/ 
 +
            icon.png
 +
            background.png
 +
          drawable-hdpi/ 
 +
            icon.png
 +
            background.png 
 +
          layout/ 
 +
            activity_main.xml
 +
            info.xml
 +
          layout-ar/
 +
            main.xml
 +
          values/ 
 +
            strings.xml
  
MyProject/
 
  app/
 
      manifest/
 
        AndroidManifest.xml
 
  java/
 
      MyActivity.java 
 
      res/
 
        drawable/ 
 
            icon.png
 
            background.png
 
        drawable-hdpi/ 
 
            icon.png
 
            background.png 
 
        layout/ 
 
            activity_main.xml
 
            info.xml
 
        layout-ar/
 
            main.xml
 
        values/ 
 
            strings.xml
 
 
Accessing Resources
 
Accessing Resources
 
During your application development you will need to access defined resources either in your code, or in your layout XML files. Following section explains how to access your resources in both the scenarios −
 
During your application development you will need to access defined resources either in your code, or in your layout XML files. Following section explains how to access your resources in both the scenarios −
Line 141: Line 116:
 
Consider next example where res/values/strings.xml has following definition −
 
Consider next example where res/values/strings.xml has following definition −
  
<?xml version="1.0" encoding="utf-8"?>
+
<?xml version="1.0" encoding="utf-8"?>
<resources>
+
<resources>
  <string  name="hello">Hello, World!</string>
+
    <string  name="hello">Hello, World!</string>
</resources>
+
</resources>
 +
 
 
Now you can set the text on a TextView object with ID msg using a resource ID as follows −
 
Now you can set the text on a TextView object with ID msg using a resource ID as follows −
  
TextView msgTextView = (TextView) findViewById(R.id.msg);
+
TextView msgTextView = (TextView) findViewById(R.id.msg);
msgTextView.setText(R.string.hello);
+
msgTextView.setText(R.string.hello);
 +
 
 
Example
 
Example
 
Consider a layout res/layout/activity_main.xml with the following definition −
 
Consider a layout res/layout/activity_main.xml with the following definition −
  
<?xml version="1.0" encoding="utf-8"?>
+
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"  
+
    android:layout_width="fill_parent"  
  android:layout_height="fill_parent"  
+
    android:layout_height="fill_parent"  
  android:orientation="vertical" >
+
    android:orientation="vertical" >
 
+
   
  <TextView android:id="@+id/text"
+
    <TextView android:id="@+id/text"
      android:layout_width="wrap_content"
+
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
+
      android:layout_height="wrap_content"
      android:text="Hello, I am a TextView" />
+
      android:text="Hello, I am a TextView" />
 +
 +
    <Button android:id="@+id/button"
 +
      android:layout_width="wrap_content"
 +
      android:layout_height="wrap_content"
 +
      android:text="Hello, I am a Button" />   
 +
</LinearLayout>
  
  <Button android:id="@+id/button"
 
      android:layout_width="wrap_content"
 
      android:layout_height="wrap_content"
 
      android:text="Hello, I am a Button" />
 
     
 
</LinearLayout>
 
 
This application code will load this layout for an Activity, in the onCreate() method as follows −
 
This application code will load this layout for an Activity, in the onCreate() method as follows −
  
public void onCreate(Bundle savedInstanceState) {
+
public void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
+
    super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
+
    setContentView(R.layout.activity_main);
}
+
}
 +
 
 
Accessing Resources in XML
 
Accessing Resources in XML
 
Consider the following resource XML res/values/strings.xml file that includes a color resource and a string resource −
 
Consider the following resource XML res/values/strings.xml file that includes a color resource and a string resource −
  
<?xml version="1.0" encoding="utf-8"?>
+
<?xml version="1.0" encoding="utf-8"?>
<resources>
+
<resources>
  <color name="opaque_red">#f00</color>
+
    <color name="opaque_red">#f00</color>
  <string name="hello">Hello!</string>
+
    <string name="hello">Hello!</string>
</resources>
+
</resources>
 +
 
 
Now you can use these resources in the following layout file to set the text color and text string as follows −
 
Now you can use these resources in the following layout file to set the text color and text string as follows −
  
<?xml version="1.0" encoding="utf-8"?>
+
<?xml version="1.0" encoding="utf-8"?>
<EditText xmlns:android="http://schemas.android.com/apk/res/android"
+
<EditText xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"
+
    android:layout_width="fill_parent"
  android:layout_height="fill_parent"
+
    android:layout_height="fill_parent"
  android:textColor="@color/opaque_red"
+
    android:textColor="@color/opaque_red"
  android:text="@string/hello" />
+
    android:text="@string/hello" />
 +
 
 
Now if you will go through previous chapter once again where I have explained Hello World! example, and I'm sure you will have better understanding on all the concepts explained in this chapter. So I highly recommend to check previous chapter for working example and check how I have used various resources at very basic level.
 
Now if you will go through previous chapter once again where I have explained Hello World! example, and I'm sure you will have better understanding on all the concepts explained in this chapter. So I highly recommend to check previous chapter for working example and check how I have used various resources at very basic level.
  

Revision as of 11:04, 8 June 2022

There are many more items which you use to build a good Android application. Apart from coding for the application, you take care of various other resources like static content that your code uses, such as bitmaps, colors, layout definitions, user interface strings, animation instructions, and more. These resources are always maintained separately in various sub-directories under res/ directory of the project.

This tutorial will explain you how you can organize your application resources, specify alternative resources and access them in your applications.

Organize resource in Android Studio

MyProject/
   app/
      manifest/
         AndroidManifest.xml
   java/
      MyActivity.java  
      res/
         drawable/  
            icon.png  
         layout/  
            activity_main.xml
            info.xml
         values/  
            strings.xml 

Sr.No. Directory & Resource Type

  1	anim/
       XML files that define property animations. They are saved in res/anim/ folder and accessed from the R.anim class.
  2	color/
       XML files that define a state list of colors. They are saved in res/color/ and accessed from the R.color class.
  3	drawable/
       Image files like .png, .jpg, .gif or XML files that are compiled into bitmaps, state lists, shapes, animation drawable. They are saved in res/drawable/ 
and accessed from the R.drawable class.
  4	layout/
       XML files that define a user interface layout. They are saved in res/layout/ and accessed from the R.layout class.
  5	menu/
       XML files that define application menus, such as an Options Menu, Context Menu, or Sub Menu. They are saved in res/menu/ and accessed from the R.menu class.
  6	raw/
       Arbitrary files to save in their raw form. You need to call Resources.openRawResource() with the resource ID, which is R.raw.filename to open such raw files.
  7	values/
       XML files that contain simple values, such as strings, integers, and colors. For example, here are some filename conventions for resources you can create in this directory −
arrays.xml for resource arrays, and accessed from the R.array class.
integers.xml for resource integers, and accessed from the R.integer class.
bools.xml for resource boolean, and accessed from the R.bool class.
colors.xml for color values, and accessed from the R.color class.
dimens.xml for dimension values, and accessed from the R.dimen class.
strings.xml for string values, and accessed from the R.string class.
styles.xml for styles, and accessed from the R.style class.
  8	xml/
       Arbitrary XML files that can be read at runtime by calling Resources.getXML(). You can save various configuration files here which will be used at run time.

Alternative Resources Your application should provide alternative resources to support specific device configurations. For example, you should include alternative drawable resources ( i.e.images ) for different screen resolution and alternative string resources for different languages. At runtime, Android detects the current device configuration and loads the appropriate resources for your application.

To specify configuration-specific alternatives for a set of resources, follow the following steps −

Create a new directory in res/ named in the form <resources_name>-<config_qualifier>. Here resources_name will be any of the resources mentioned in the above table, like layout, drawable etc. The qualifier will specify an individual configuration for which these resources are to be used. You can check official documentation for a complete list of qualifiers for different type of resources.

Save the respective alternative resources in this new directory. The resource files must be named exactly the same as the default resource files as shown in the below example, but these files will have content specific to the alternative. For example though image file name will be same but for high resolution screen, its resolution will be high.

Below is an example which specifies images for a default screen and alternative images for high resolution screen.

MyProject/
   app/
      manifest/
         AndroidManifest.xml
   java/
      MyActivity.java   
      res/
         drawable/  
            icon.png
            background.png
         drawable-hdpi/  
            icon.png
            background.png  
         layout/  
            activity_main.xml
            info.xml
         values/  
            strings.xml

Below is another example which specifies layout for a default language and alternative layout for Arabic language.

MyProject/
   app/
      manifest/
         AndroidManifest.xml
   java/
      MyActivity.java   
      res/
         drawable/  
            icon.png
            background.png
         drawable-hdpi/  
            icon.png
            background.png  
         layout/  
            activity_main.xml
            info.xml
         layout-ar/
            main.xml
         values/  
            strings.xml 

Accessing Resources During your application development you will need to access defined resources either in your code, or in your layout XML files. Following section explains how to access your resources in both the scenarios −

Accessing Resources in Code When your Android application is compiled, a R class gets generated, which contains resource IDs for all the resources available in your res/ directory. You can use R class to access that resource using sub-directory and resource name or directly resource ID.

Example To access res/drawable/myimage.png and set an ImageView you will use following code −

ImageView imageView = (ImageView) findViewById(R.id.myimageview); imageView.setImageResource(R.drawable.myimage); Here first line of the code make use of R.id.myimageview to get ImageView defined with id myimageview in a Layout file. Second line of code makes use of R.drawable.myimage to get an image with name myimage available in drawable sub-directory under /res.

Example Consider next example where res/values/strings.xml has following definition −

<?xml version="1.0" encoding="utf-8"?>
<resources>
   <string  name="hello">Hello, World!</string>
</resources>

Now you can set the text on a TextView object with ID msg using a resource ID as follows −

TextView msgTextView = (TextView) findViewById(R.id.msg);
msgTextView.setText(R.string.hello);

Example Consider a layout res/layout/activity_main.xml with the following definition −

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   android:layout_width="fill_parent" 
   android:layout_height="fill_parent" 
   android:orientation="vertical" >
   
   <TextView android:id="@+id/text"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:text="Hello, I am a TextView" /> 

   <Button android:id="@+id/button"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:text="Hello, I am a Button" />     
</LinearLayout>

This application code will load this layout for an Activity, in the onCreate() method as follows −

public void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.activity_main);
}

Accessing Resources in XML Consider the following resource XML res/values/strings.xml file that includes a color resource and a string resource −

<?xml version="1.0" encoding="utf-8"?>
<resources>
   <color name="opaque_red">#f00</color>
   <string name="hello">Hello!</string>
</resources>

Now you can use these resources in the following layout file to set the text color and text string as follows −

<?xml version="1.0" encoding="utf-8"?>
<EditText xmlns:android="http://schemas.android.com/apk/res/android"
   android:layout_width="fill_parent"
   android:layout_height="fill_parent"
   android:textColor="@color/opaque_red"
   android:text="@string/hello" />

Now if you will go through previous chapter once again where I have explained Hello World! example, and I'm sure you will have better understanding on all the concepts explained in this chapter. So I highly recommend to check previous chapter for working example and check how I have used various resources at very basic level.


Referensi