Difference between revisions of "MQTT: Arduino Publish di callback"

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/*
+
/*
  Publishing in the callback
+
  Publishing in the callback
 +
 +
  - connects to an MQTT server
 +
  - subscribes to the topic "inTopic"
 +
  - when a message is received, republishes it to "outTopic"
 +
   
 +
  This example shows how to publish messages within the
 +
  callback function. The callback function header needs to
 +
  be declared before the PubSubClient constructor and the
 +
  actual callback defined afterwards.
 +
  This ensures the client reference in the callback function
 +
  is valid.
 +
 +
*/
 +
 +
#include <SPI.h>
 +
#include <Ethernet.h>
 +
#include <PubSubClient.h>
 +
 +
// Update these with values suitable for your network.
 +
byte mac[]    = {  0xDE, 0xED, 0xBA, 0xFE, 0xFE, 0xED };
 +
IPAddress ip(192, 168, 0, 4);
 +
IPAddress server(192, 168, 0, 100);
 +
 +
// Callback function header
 +
void callback(char* topic, byte* payload, unsigned int length);
 +
 +
EthernetClient ethClient;
 +
PubSubClient client(server, 1883, callback, ethClient);
 +
 +
// Callback function
 +
void callback(char* topic, byte* payload, unsigned int length) {
 +
  // In order to republish this payload, a copy must be made
 +
  // as the orignal payload buffer will be overwritten whilst
 +
  // constructing the PUBLISH packet.
 +
 +
  // Allocate the correct amount of memory for the payload copy
 +
  byte* p = (byte*)malloc(length);
 +
  // Copy the payload to the new buffer
 +
  memcpy(p,payload,length);
 +
  client.publish("outTopic", p, length);
 +
  // Free the memory
 +
  free(p);
 +
}
 +
 +
void setup()
 +
{
 +
 +
  Ethernet.begin(mac, ip);
 +
  if (client.connect("arduinoClient")) {
 +
    client.publish("outTopic","hello world");
 +
    client.subscribe("inTopic");
 +
  }
 +
}
 +
 +
void loop()
 +
{
 +
  client.loop();
 +
}
  
  - connects to an MQTT server
 
  - subscribes to the topic "inTopic"
 
  - when a message is received, republishes it to "outTopic"
 
  
  This example shows how to publish messages within the
+
==Pranala Menarik==
  callback function. The callback function header needs to
 
  be declared before the PubSubClient constructor and the
 
  actual callback defined afterwards.
 
  This ensures the client reference in the callback function
 
  is valid.
 
  
*/
+
* [[Arduino]]
 
+
* [[MQTT]]
#include <SPI.h>
 
#include <Ethernet.h>
 
#include <PubSubClient.h>
 
 
 
// Update these with values suitable for your network.
 
byte mac[]   = {  0xDE, 0xED, 0xBA, 0xFE, 0xFE, 0xED };
 
IPAddress ip(192, 168, 0, 4);
 
IPAddress server(192, 168, 0, 100);
 
 
 
// Callback function header
 
void callback(char* topic, byte* payload, unsigned int length);
 
 
 
EthernetClient ethClient;
 
PubSubClient client(server, 1883, callback, ethClient);
 
 
 
// Callback function
 
void callback(char* topic, byte* payload, unsigned int length) {
 
  // In order to republish this payload, a copy must be made
 
  // as the orignal payload buffer will be overwritten whilst
 
  // constructing the PUBLISH packet.
 
 
 
  // Allocate the correct amount of memory for the payload copy
 
  byte* p = (byte*)malloc(length);
 
  // Copy the payload to the new buffer
 
  memcpy(p,payload,length);
 
  client.publish("outTopic", p, length);
 
  // Free the memory
 
  free(p);
 
}
 
 
 
void setup()
 
{
 
 
 
  Ethernet.begin(mac, ip);
 
  if (client.connect("arduinoClient")) {
 
    client.publish("outTopic","hello world");
 
    client.subscribe("inTopic");
 
  }
 
}
 
 
 
void loop()
 
{
 
  client.loop();
 
}
 

Latest revision as of 16:06, 25 December 2018

/*
 Publishing in the callback

  - connects to an MQTT server
  - subscribes to the topic "inTopic"
  - when a message is received, republishes it to "outTopic"

  This example shows how to publish messages within the
  callback function. The callback function header needs to
  be declared before the PubSubClient constructor and the
  actual callback defined afterwards.
  This ensures the client reference in the callback function
  is valid.

*/

#include <SPI.h>
#include <Ethernet.h>
#include <PubSubClient.h>

// Update these with values suitable for your network.
byte mac[]    = {  0xDE, 0xED, 0xBA, 0xFE, 0xFE, 0xED };
IPAddress ip(192, 168, 0, 4);
IPAddress server(192, 168, 0, 100);

// Callback function header
void callback(char* topic, byte* payload, unsigned int length);

EthernetClient ethClient;
PubSubClient client(server, 1883, callback, ethClient);

// Callback function
void callback(char* topic, byte* payload, unsigned int length) {
  // In order to republish this payload, a copy must be made
  // as the orignal payload buffer will be overwritten whilst
  // constructing the PUBLISH packet.

  // Allocate the correct amount of memory for the payload copy
  byte* p = (byte*)malloc(length);
  // Copy the payload to the new buffer
  memcpy(p,payload,length);
  client.publish("outTopic", p, length);
  // Free the memory
  free(p);
}

void setup()
{

  Ethernet.begin(mac, ip);
  if (client.connect("arduinoClient")) {
    client.publish("outTopic","hello world");
    client.subscribe("inTopic");
  }
}

void loop()
{
  client.loop();
}


Pranala Menarik