Difference between revisions of "ANDROID: Komponen Aplikasi"

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! S.No !! Components !!  Description
 
! S.No !! Components !!  Description
 
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| 1 | Fragments | Represents a portion of user interface in an Activity.
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| 1 || Fragments || Represents a portion of user interface in an Activity.
 
|-
 
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| 2 | Views | UI elements that are drawn on-screen including buttons, lists forms etc.
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| 2 || Views || UI elements that are drawn on-screen including buttons, lists forms etc.
 
|-
 
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| 3 | Layouts | View hierarchies that control screen format and appearance of the views.
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| 3 || Layouts || View hierarchies that control screen format and appearance of the views.
 
|-
 
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| 4 | Intents | Messages wiring components together.
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| 4 || Intents || Messages wiring components together.
 
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| 5 | Resources | External elements, such as strings, constants and drawable pictures.
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| 5 || Resources || External elements, such as strings, constants and drawable pictures.
 
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| 6 | Manifest | Configuration file for the application.
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| 6 || Manifest || Configuration file for the application.
 
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Revision as of 09:32, 9 June 2022

Application components are the essential building blocks of an Android application. These components are loosely coupled by the application manifest file AndroidManifest.xml that describes each component of the application and how they interact.

There are following four main components that can be used within an Android application −


Komponen Utama Aplikasi Android
Sr.No Components Description
1 Activities They dictate the UI and handle the user interaction to the smart phone screen.
2 Services They handle background processing associated with an application.
3 Broadcast Receivers They handle communication between Android OS and applications.
4 Content Providers They handle data and database management issues.

Activities

An activity represents a single screen with a user interface,in-short Activity performs actions on the screen. For example, an email application might have one activity that shows a list of new emails, another activity to compose an email, and another activity for reading emails. If an application has more than one activity, then one of them should be marked as the activity that is presented when the application is launched.

An activity is implemented as a subclass of Activity class as follows −

public class MainActivity extends Activity {
}

Service

A service is a component that runs in the background to perform long-running operations. For example, a service might play music in the background while the user is in a different application, or it might fetch data over the network without blocking user interaction with an activity.

A service is implemented as a subclass of Service class as follows −

public class MyService extends Service {
}

Broadcast Receiver

Broadcast Receivers simply respond to broadcast messages from other applications or from the system. For example, applications can also initiate broadcasts to let other applications know that some data has been downloaded to the device and is available for them to use, so this is broadcast receiver who will intercept this communication and will initiate appropriate action.

A broadcast receiver is implemented as a subclass of BroadcastReceiver class and each message is broadcaster as an Intent object.

public class MyReceiver  extends  BroadcastReceiver {
   public void onReceive(context,intent){}
}

Content Provider

A content provider component supplies data from one application to others on request. Such requests are handled by the methods of the ContentResolver class. The data may be stored in the file system, the database or somewhere else entirely.

A content provider is implemented as a subclass of ContentProvider class and must implement a standard set of APIs that enable other applications to perform transactions.

public class MyContentProvider extends  ContentProvider {
   public void onCreate(){}
}

We will go through these tags in detail while covering application components in individual chapters.

Komponen Tambahan

There are additional components which will be used in the construction of above mentioned entities, their logic, and wiring between them. These components are −

Komponen Tambahan
S.No Components Description
1 Fragments Represents a portion of user interface in an Activity.
2 Views UI elements that are drawn on-screen including buttons, lists forms etc.
3 Layouts View hierarchies that control screen format and appearance of the views.
4 Intents Messages wiring components together.
5 Resources External elements, such as strings, constants and drawable pictures.
6 Manifest Configuration file for the application.

Application components are the essential building blocks of an Android application. These components are loosely coupled by the application manifest file AndroidManifest.xml that describes each component of the application and how they interact.

There are following four main components that can be used within an Android application −

Sr.No Components & Description

  1	Activities           They dictate the UI and handle the user interaction to the smart phone screen.
  2	Services             They handle background processing associated with an application.
  3	Broadcast Receivers  They handle communication between Android OS and applications.
  4	Content Providers    They handle data and database management issues.

Activities An activity represents a single screen with a user interface,in-short Activity performs actions on the screen. For example, an email application might have one activity that shows a list of new emails, another activity to compose an email, and another activity for reading emails. If an application has more than one activity, then one of them should be marked as the activity that is presented when the application is launched.

An activity is implemented as a subclass of Activity class as follows −

public class MainActivity extends Activity {
}

Services A service is a component that runs in the background to perform long-running operations. For example, a service might play music in the background while the user is in a different application, or it might fetch data over the network without blocking user interaction with an activity.

A service is implemented as a subclass of Service class as follows −

public class MyService extends Service {
}

Broadcast Receivers Broadcast Receivers simply respond to broadcast messages from other applications or from the system. For example, applications can also initiate broadcasts to let other applications know that some data has been downloaded to the device and is available for them to use, so this is broadcast receiver who will intercept this communication and will initiate appropriate action.

A broadcast receiver is implemented as a subclass of BroadcastReceiver class and each message is broadcaster as an Intent object.

public class MyReceiver  extends  BroadcastReceiver {
   public void onReceive(context,intent){}
}

Content Providers A content provider component supplies data from one application to others on request. Such requests are handled by the methods of the ContentResolver class. The data may be stored in the file system, the database or somewhere else entirely.

A content provider is implemented as a subclass of ContentProvider class and must implement a standard set of APIs that enable other applications to perform transactions.

public class MyContentProvider extends  ContentProvider {
   public void onCreate(){}
}

We will go through these tags in detail while covering application components in individual chapters.

Additional Components There are additional components which will be used in the construction of above mentioned entities, their logic, and wiring between them. These components are −

S.No Components & Description

 1	Fragments    Represents a portion of user interface in an Activity.
 2	Views        UI elements that are drawn on-screen including buttons, lists forms etc.
 3	Layouts      View hierarchies that control screen format and appearance of the views.
 4	Intents      Messages wiring components together.
 5	Resources    External elements, such as strings, constants and drawable pictures.
 6	Manifest     Configuration file for the application.

Referensi