5G dan Gaming

From OnnoWiki
Revision as of 09:35, 26 October 2022 by Onnowpurbo (talk | contribs) (Created page with "5G and gaming(Video length - 44sec) The gaming industry is by far the biggest entertainment sector, with total revenues of about $180 billion in 2020. Mobile gaming is the fas...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

5G and gaming(Video length - 44sec) The gaming industry is by far the biggest entertainment sector, with total revenues of about $180 billion in 2020. Mobile gaming is the fastest growing category and now accounts for almost 50% of revenue. Consumers appreciate on-the-go gaming, and 5G is set to bring this even further.

Capacity, speed and millisecond ping makes it possible to play advanced games wherever you are. 5G brings the capacity needed for streaming massive multi�player games including immersive experiences in augmented reality.

Future devices can be more lightweight while still having long battery life since the network handles the processing. This also means that there is less need to update device as new games are released, making advanced mobile gaming more accessible.