Arduino: Ethernet UDP Send Receive String
Sumber: https://www.arduino.cc/en/Tutorial/UDPSendReceiveString
In this example, you will use your Ethernet Shield and your Arduino to send and receive text strings via the UDP protocol (Universal Datagram Packet). You'll need another device to send to and from. The Processing sketch included at the end of the code will send to and receive from your Arduino running this example.
Hardware Required
- Arduino or Genuino Board
- Arduino Ethernet Shield
Circuit
The Ethernet shield allows you to connect a WizNet Ethernet controller to the Arduino or Genuino boards via the SPI bus. It uses pins 10, 11, 12, and 13 for the SPI connection to the WizNet. Later models of the Ethernet shield also have an SD Card on board. Digital pin 4 is used to control the slave select pin on the SD card.
The shield should be connected to a network with an ethernet cable. You will need to change the network settings in the program to correspond to your network.
/* UDPSendReceiveString: This sketch receives UDP message strings, prints them to the serial port and sends an "acknowledge" string back to the sender A Processing sketch is included at the end of file that can be used to send and received messages for testing with a computer. created 21 Aug 2010 by Michael Margolis This code is in the public domain. */
#include <SPI.h> // needed for Arduino versions later than 0018 #include <Ethernet.h> #include <EthernetUdp.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008 // Enter a MAC address and IP address for your controller below. // The IP address will be dependent on your local network: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; IPAddress ip(192, 168, 1, 177); unsigned int localPort = 8888; // local port to listen on // buffers for receiving and sending data char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet, char ReplyBuffer[] = "acknowledged"; // a string to send back // An EthernetUDP instance to let us send and receive packets over UDP EthernetUDP Udp; void setup() { // start the Ethernet and UDP: Ethernet.begin(mac, ip); Udp.begin(localPort); Serial.begin(9600); } void loop() { // if there's data available, read a packet int packetSize = Udp.parsePacket(); if (packetSize) { Serial.print("Received packet of size "); Serial.println(packetSize); Serial.print("From "); IPAddress remote = Udp.remoteIP(); for (int i = 0; i < 4; i++) { Serial.print(remote[i], DEC); if (i < 3) { Serial.print("."); } } Serial.print(", port "); Serial.println(Udp.remotePort()); // read the packet into packetBufffer Udp.read(packetBuffer, UDP_TX_PACKET_MAX_SIZE); Serial.println("Contents:"); Serial.println(packetBuffer); // send a reply to the IP address and port that sent us the packet we received Udp.beginPacket(Udp.remoteIP(), Udp.remotePort()); Udp.write(ReplyBuffer); Udp.endPacket(); } delay(10); }
/* Processing sketch to run with this example ===================================================== // Processing UDP example to send and receive string data from Arduino // press any key to send the "Hello Arduino" message import hypermedia.net.*; UDP udp; // define the UDP object void setup() { udp = new UDP( this, 6000 ); // create a new datagram connection on port 6000 //udp.log( true ); // <-- printout the connection activity udp.listen( true ); // and wait for incoming message } void draw() { } void keyPressed() { String ip = "192.168.1.177"; // the remote IP address int port = 8888; // the destination port udp.send("Hello World", ip, port ); // the message to send } void receive( byte[] data ) { // <-- default handler //void receive( byte[] data, String ip, int port ) { // <-- extended handler for(int i=0; i < data.length; i++) print(char(data[i])); println(); } */